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Thursday 29 September 2016

New Assassin's Creed and Far Cry Games Aren't Guaranteed for 2017

Multiple Ubisoft executives have said we shouldn't necessarily expect Assassin's Creed and Far Cry games in 2017.

2016 is the first year without a new mainline Assassin's Creed game since 2009, and it's been expected that a new game in the series would release next year. However, Ubisoft CEO Yves Guillemot told GameSpot that we shouldn't necessarily expect a sequel in 2017.

"What we saw in the development of the next [Assassin's Creed] was that we had an opportunity to take it to another level," Guillemot said. "So we said we'll take all the time it takes to make the experience fantastic. It was feasible because we have other games. There's a huge potential in this game to revolutionise the IP, so we said, 'Let's make sure we change our model so we have more time and that we can bring back a greater experience.'

"It will be back when it's ready," Guillemot continued. "That's when we feel we have something there."

Additionally, Ubisoft editorial VP Tommy Francois told IGN that both Assassin's Creed and Far Cry games are in development and aren't committed to releasing in 2017.

"We believe Alpha for these games needs to be one year before release," he explained. "We're trying to achieve that. That's super f***ing blunt, I don't even know if I'm allowed to say this. This is the goal we're going for: Alpha one year before, more quality, more polish. So if this means biting the [bullet] and not having an Assassin's game or a Far Cry [in 2017], f*** it."

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Francois clarified that when he says "Alpha," he's not saying a public demo such as what Ubisoft recently did with For Honor. He explained that "Alpha is just saying getting stuff done, but leaving time for polish and innovation."

"[W]e need [the Alpha] available as early as we possibly can, because the more time we have for this, the more polish we have, the more time we can change, refine, swap systems," Francois explained. "You just can't take shortcuts."

Another year without a big Assassin's Creed game would be surprising, but a Far Cry sequel skipping 2017 wouldn't be. Far Cry Primal released earlier this year, and the franchise hasn't been known to have annual releases.

As for Assassin's Creed games we know the release date for, Assassin's Creed: The Ezio Collection releases for PS4 and Xbox One on November 15. The collection features improved graphics, but it won't include the series' multiplayer. The package comes with unspecified single-player DLC and two animated short films, Embers and Lineage.

Although fans might miss Assassin's Creed, the studio behind the Assassin's Creed movie are happy there isn't a game this year. Guillemot said during an earnings call that "the movie guys are extremely happy" because they'll have more marketing space and "will be able to do a better job at promoting the movie" with no game in the way.
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For Honor Dev Says Single-Player Campaign Will Be A "Full Experience"


Players will be able to customize their characters.

Ubisoft's upcoming action game For Honor may have garnered a lot of attention for its multiplayer gameplay as of late, but the developer has stated that the game's single-player campaign will also be able to stand on its own as "full experience." Speaking to GameSpot during an interview in the lead-up to EB Expo 2016, creative director Jason VandenBerghe described the single-player campaign experience players can expect in For Honor.

"It's a full story campaign, a cinematic adventure where you will play as the knights first as the Warden, then you play as the Raider, then you play as the Orochi... You'll play all through three different regions; the knights' homeland, the viking homeland, and the samurai homeland. You'll go on this great adventure... We built the campaign so that if you bought the game just for that, that you would be satisfied even if you never went online and played multiplayer. It's intended to be a full experience."

For Honor's story will centre on a warlord named Apollyon, a character who VandenBerghe described as "pro-war" and "interested in chaos." The story pits the three central factions against each other in a conflict that has been waged over a long period of time. You can check out the rest of GameSpot's interview with VandenBerghe below.

GameSpot: With the multiplayer matches, what kind of match length are you shooting for?

VandenBerghe: Matches are between 8 to 12 minutes generally. That feels about right. The game is intense, right? We find that much longer than that you start to get exhausted. So we need to have a nice break in there. And sometimes the games can be shorter, or go as long as 15 minutes.

You've spoken before about a levelling system. Can you explain more about how that will work?

You bet! We have 12 heroes and types in our game. Each of them has their own level, and as you play you're going to get experience for the character you're playing. You'll also gain equipment and gear for that character. As you play you're going to unlock things like feats, you're going to unlock emotes and cosmetic options for them. So you'll fill out your character's skillset and then you'll have to unlock cosmetic stuff along the way.

When you reach level 20 you can start over, you can prestige. And then you can continue to unlock cosmetic stuff as you go.


And that's all bound to each character?

Yes.

How long would it take a player to prestige a character?

Getting to full level, we're shooting for 8 to 12 hours. It's pretty quick. We want you to be able to quickly have the full power set. You get that early on in your level. From then on it's more about the cosmetics and bragging rights.

Does that matchmaking take that into account? What if I was an experienced player but I was playing a brand new character who I haven't played before?

It doesn't change the character's power level, it just changes the options that you want to use. But there's really no change in the character's effectiveness as you level up. A level one character is just as effective as a fully levelled up character. The power curve is very flat. We've worked hard to ensure that. It's really more about just opening up other options that allow you to play a little differently, and open up the cosmetics that you can dress however you want.

Separate to that, will there be a persistent progression system that rewards players who have played for longer?

Of course we'll have achievements and all that normal stuff. But really the main level focus is the level of your heroes.

A scene from the game's single-player story.

Will there be different multiplayer modes, or gameplay always centre around a capture-zone mechanic?

Yes. We have five multiplayer modes, including the 1v1 duel. We have a 2v2 duel mode called brawl. Then we have a couple of others that we haven't talked about yet.

With the cosmetic unlocks you mentioned before, can you give us examples of how much players will be able to customize their characters?

Well you've got helmet slots, shoulders, arms, and body for all your gear. Each character's weapons are also customisable. So for the sword you've got the hilt, guard, and blade. There's different item slots, and each of those have a very different look. So for the Warden, you have many different types of helmets, different shapes. Then you have different layouts. You can basically create your own sword out of those pieces.

On top of that, you can put your own colour patterns [on them]. We have different symbols you can build. There's a huge amount of customisations you can add. It's pretty deep. And that's true for all 12 heroes. There are ornaments as well, stuff you can attach to the character.

And you'll need to unlock them per character?

Yeah. You'll kind of earn them as you play each match. You'll get gear, and the gear comes with stats as well, which let's you do some fine-tune modifications to the way the character plays. So you can slightly adjust it--like trade off a little bit of speed for a little bit of damage.

Are there any more examples of stat changes you could provide?

In general, you have some defensive stats, you have aggressive damage stats, you have your speed control stats and recovery stats, stamina control, that kind of stuff. So you can tweak how quickly your character recovers and how quickly your character does damage, or how much damage they take.

Do you think For Honor has esports potential?

Esports is something that happens because other people decide to play it that way; it's not something that we declare. I hear that a lot, and the game is certainly compatible with that, but it's just one part. It's a big offering. There's a lot going on inside this game. However you want to play, we want that to be in there.
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Free PlayStation Plus PS4/PS3/Vita Games for October 2016





October's games arrive next week.

Image result for Transformers: Devastation ps4Image result for Resident Evil ps4




More free games are on the way for PlayStation Plus members. Sony has announced October 2016's lineup of PlayStation Plus freebies for PlayStation 4, PlayStation 3, and PlayStation Vita.

As revealed on the PlayStation Blog, these include the original Resident Evil's remastered version and Transformers: Devastation on PS4. PS3 owners get Mad Riders and From Dust, while Code: Realize -- Guardian of Rebirth and Actual Sunlight will be free for PlayStation Vita.


All of these games will go free for PlayStation Plus subscribers next Tuesday, October 3. You have until then to claim September's freebies, which include Lords of the Fallen and Journey.

The price of PlayStation Plus recently jumped from $50 to $60 for a year-long subscription. Three months will now cost $25, while the monthly plan remains the same $10 as always. In Canada, the prices are $70 CAD for 12 months, $30 CAD for three months, and $12 CAD for one month.

PlayStation Plus Lineup for October 2016

PS4

> Resident Evil
> Transformers: Devastation

PS3

> Mad Riders
> From Dust

Vita

> Code: Realize -- Guardian of Rebirth
> Actual Sunlight

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Call of Duty: Black Ops 3 Mod Tools Available Now to Everyone on PC


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10 months after launch, everyone on PC can now check out the mod tools.

Following a closed alpha test that started in April, Treyarch is now inviting everyone to try out Call of Duty: Black Ops III's mod tools on PC. This is now possible as part of an open beta, which represents the "next phase of development" that will culminate in the full release sometime later.

Opening the beta to everyone gives Treyarch the ability to "more effectively address bugs, add polish, and move closer to a complete suite of PC features," the studio said in a blog post.

The open beta features an unranked server browser that lets people who have mods installed play with others who are also running mods. There is no dedicated server support yet for unranked mod servers, but that is coming sometime later.

If you own Black Ops III, you can install the mod tools through the Steam library Tool section. Included with the release is the Radiant level editor and the asset property editor, Activision explained on Steam. You can search through the game's Steam Workshop page to find a mod that looks interesting to you.

Looking ahead, Activision said it plans to continue its efforts on "enhancing the user experience and the ability to create modded content" over the coming months.

The launch of Black Ops III's mod tools beta comes about 10 months after the game originally debuted in November 2015. Call of Duty: Infinite Warfare comes out this November, but Activision has not yet said if fans can expect mod tools for it.

For Black Ops III, mods created on PC are only playable on PC. Bethesda's Fallout 4 allows Xbox One players to install PC mods, but this is a rarity in console gaming.
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Wednesday 28 September 2016

Forza Horizon 3 Xbox One/PC Versions Compared in New Video; PC's 60 FPS Very Demanding

Image result for forza horizon 3 release date

The PC and Xbox One versions of Forza Horizon 3 both launch today, and it looks like you'll be enjoying a gorgeous (and very good) game no matter which platform your play on. As expected, the PC version can look and run much better, but fully taking advantage of what it offers requires some very high-end hardware.

Digital Foundry has taken a preliminary look at the two versions of the game, offering a comparison in the video below. It highlights some of the key differences in terms of visual fidelity when locking the PC version at 30 FPS. It doesn't, however, show off the HDR support in the Xbox One version, which is something you'll need a HDR display and an Xbox One S to take advantage of (as well as the full game--the recent demo doesn't have HDR support).


It's hard to overlook just how incredibly good the game looks when running at 4K and 60 FPS on PC. Another video shows off what this looks like, though you'll need a 4K display to get the full experience.

Perhaps more interesting is the type of hardware you need to run the game at 60 FPS. Digital Foundry played at 4K/60 FPS using an overclocked Core i7 and a Titan X Pascal, which is an expensive setup, though most people likely weren't expecting to achieve those settings with anything less. What's odd is it found that achieving a steady 60 FPS at even 1080p was a challenge with lesser hardware.

"Typically, a game that runs flawlessly at 4K on the new Titan X should run perfectly with performance to spare on Nvidia's GTX 1060--but not Forza Horizon 3, which actually runs significantly more slowly," Digital Foundry's Richard Leadbetter wrote. "The GTX 970--quite possibly the most popular enthusiast-level GPU installed in the most PCs today--shows a huge performance deficit compared to the 1060, but its shortfalls are nowhere near as pronounced as the R9 390 compared to the new RX 480, with a gap often in excess of 20 FPS(!). Bearing in mind that the R9 390 outperforms the RX 480 in many titles, this differential is remarkable."

for videos :Forza Horizon 3 PC 1080p 60fps Performance Problems In-Depth Analysis

More curious is the fact that even a Titan X Pascal encountered issues running the game on Ultra at 1080p with 4x MSAA. MSAA appears to be the source of many of the problems, and you should disable it if you encounter performance issues. However, this doesn't solve everything.

Locking the game at 30 FPS, which is obviously not ideal, also makes it possible to run the game smoothly with MSAA enabled even on an i5/GTX 970 setup. Unfortunately, pop-in appears to be an issue across both versions of the game, regardless of hardware configuration.

It's possible some of these PC performance issues will be ironed out with patches and new drivers. For now they're something to be aware of for prospective players without super-high-end hardware, particularly with the PC demo still not available.

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The Division Letting PC Players Test 1.4 Update on Steam and Uplay [UPDATE]

[UPDATE] The Division's PTS is available now on Steam, Ubisoft reported on Twitter.


The original story is below.

Following a delay, The Division's Public Test Server, which includes features and changes not available in the live game for the purposes of testing and feedback-gathering, is out now on PC for some.

As announced on Twitter, the PTS is available now on Ubisoft's own Uplay service. There was an issue getting it out, but that appears to have been fixed.

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Steam users are going to need to wait a while longer, however. "Steam release is still pending, no ETA at the moment," Ubisoft wrote in a tweet that went out at 10:10 AM ET.

Using the PTS, players can test the current version of The Division's 1.4 update, which makes a series of significant-sounding changes to the game. "This will be an opportunity for us to gather feedback on the major changes done with this update and learn of any critical bug that would need fixing before it goes live. Your feedback will be crucial to help us improve the game," Ubisoft explained on its website.

To access the PTS, you must own a copy of The Division, of course. You'll find the PTS in My Games on Uplay or in your Steam library; it will be listed separately from the main game.

Another thing to note is that you will need to download the entire client, which is around 45 GB. This doesn't overwrite the main game, however, but is instead saved under a new folder.

Ubisoft also explained that it's starting off with the PTS by focusing on progression between The Division's World Tiers. "And thus your characters will not be transferred from the live server to the PTS. Instead, you will be able to directly create new fresh level 30 characters."

You can send in feedback to Ubisoft about The Division's PTS in the official forums here. For more on the PTS itself, check out the detailed FAQ.

The Division's PTS is available only on PC, though Ubisoft has said it's investigating a way to bring it to Xbox One and PlayStation 4.


In other news about The Division, Ubisoft boasted last week that the game remains the No. 1 best-selling title so far in 2016. It may not hold that record all year, however, as a number of marquee games are coming out this holiday, including Call of Duty: Infinite Warfare, FIFA 17, and Battlefield 1.
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60 FPS Patch Available in Beta Now for Hyper Light Drifter on PC


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Hyper Light Drifter's 60 FPS beta patch comes with a Boss Rush mode with new achievements.

When Hyper Light Drifter released back in March, developer Heart Machine said adding a 60 FPS mode to the game would require a lot of work. Now, six months later, Heart Machine has released a beta patch that adds the increased frame rate option.

To access the 60 FPS patch right now, you'll need to do the following:

Right click on Hyper Light Drifter in your Steam Library
Click on "Properties"
Click on the "Betas" tab
Click the drop down menu and select "next_update"
Click the "close" button and your game should start updating immediately
The beta patch is only available on Windows PC right now. Heart Machine says it will "test a bit further before pushing to [its] main branch and other platforms." The developer added that the patch may not be perfect yet, as it "worked through over 115 thousand lines of code" to get it running. If it causes issues, you can switch between 60 and 30 FPS in the menu or revert back to the official patch.

In addition to adding 60 FPS support, Heart Machine introduced a Boss Rush mode that adds new achievements and a Newcomer mode that makes the game less of a challenge. The Boss Rush mode unlocks after completing the game in Standard mode, meaning you can't get it by finishing the game in Newcomer mode. Some of the game's achievements also require you to play in Standard.


Players looking to get into Hyper Light Drifter can take advantage of the game's Steam sale right now. It's on sale for $13.39, while a bundled version with its soundtrack costs $16.74. The soundtrack on its own currently goes for $3.34.

Another feature that was introduced through a previous beta patch was local cooperative multiplayer. It's now an official part of Hyper Light Drifter.

Hyper Light Drifter is also available on PS4, Xbox One, Mac, and Linux. It received a score of 9/10 in GameSpot's review. Critic Kevin VanOrd said. "I vanquished the final boss after six or seven hours, but I'm still exploring, hoping to find every last crevice, every opening I've missed, every invisible platform. There are untold stories lurking out there. And once I have uncovered them, I hope Hyper Light Drifter's community has multitudes more to share."
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